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New games for us to dominate
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Treyguard Offline
Shadow Lord of Dawn
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Post: #11
RE: New games for us to dominate
Global Agenda:

From another forum, this is a newletter mailed round back in october to those who've signed up on the GA site:

Quote:ATLANTA, Oct. 20, 2009 - Global Agenda players will be able to experience the major features of the game after a one time purchase via digital download or box sale, with no monthly subscription required. An optional subscription package called Global Agenda: Conquest will be available for those players who wish to participate in the persistent Alliance vs. Alliance territory control game-play and access ongoing content updates.

"Throughout our Beta process, our fans, players and reviewers have consistently told us that Global Agenda's combat system is exceptionally fun and that they would love to play it as a multiplayer shooter" said Todd Harris, Executive Producer. "This single-purchase, non-subscription model will enable players to fully experience Global Agenda’s award-winning persistent shooter gameplay."

"At the same time, many players are seeking a deeper experience, and want to engage in large-scale campaigns between player-created groups over limited territory and resources. These players can opt for the Conquest subscription plan which includes our persistent AvA world domination gameplay, and other features typically associated with MMOs."

The specific features associated with each pricing option are as follows:

Global Agenda (one time purchase - $49.99 MSRP) includes:

* Creation of up to eight different agent characters
* Character visual customization
* Access to all combat weapons and devices
* Cooperative Player vs. Environment missions against the Commonwealth NPC faction, AI-controlled enemies, and Boss Fights
* Matchmade Player vs. Player missions with five different game types and over 20 unique maps
* Character progression through 30 levels
* Achievement and unlocks system for individual characters
* Player Inventory for suits, flair, dyes, upgrades, and loot
* Virtual Reality practice fighting area
* Vendors and accumulation of in-game currency
* Text chat with multiple channels
* Built in voice chat during missions
* Ability to join an established player-created agency
* All play is on our single-shard, hosted server environment to ensure convenient and consistent gaming experience.
* Ability to sign up for one free month of subscription at registration (credit card required, can be cancelled at any time)

Global Agenda: Conquest ($12.99 per month, $11.49/mo for 3 month, $9.99/mo for 6 month) includes:

* Access to Alliance vs. Alliance (AvA) World Domination gameplay

* A massive scale campaign between player created agencies and alliances over scarce territory and resources on a persistent world map.
* Attack and Defend Territories in zones that match your agency's schedule
* Agency and Alliance Management – Create and maintain persistent player groups and officer ranks
* Creation and Upgrading of Facilities - Control production and output
* Base Raids – involving up to 60 players per side; coordinated between 6 different strike teams within linked territory instances
* Agency Achievement System, Leveling, and Recognition

* Auction House with bidding and buyouts
* Mail System
* Upgrade Text and Voice chat to support multiple channels and strike teams
* Player Crafting with blueprints
* Additional character customization options including elite character suits, dye colors, and seasonal flair
* Ongoing Co-Op content at max character level
* Ongoing AvA content, multiplayer PvP content, and new social areas

Global Agenda is currently in closed beta testing and scheduled to be development complete by the end of this year toward a Q1 2010 release.

For more information, please reference the Pricing FAQ.

WoW
Shaikki, Druid

EVE
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20-12-2009 06:31 PM
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Pook Offline
Initiate
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Posts: 78
Joined: Sep 2009
Post: #12
RE: New games for us to dominate
(20-12-2009 12:39 PM)Treyguard Wrote:  Mortal Online

Blurb wise it is in much the same vein as Darkfall. And similarly to Darkfall and Vanguard they started out with a VISION™ and every update snip something else out. Also started taking preorders way before it was even close to public beta to raise cash for development, which probably isn't a good sign. Might turn out good though, who knows.

I've heard good reports from my ex-clan leader who's been playing in beta. Runs fairly well on his middle-spec machine which is surprising, and the combat is actually very well thought out and - more importantly - works (unlike darkfail). That doesn't mean I'm going to pre-order it, or even try and get into beta, but if he's still playing it by launch then I'll probably give it a go.

Aion

Ranginui ~ Chanter

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21-12-2009 12:08 PM
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Stokk Offline
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Posts: 62
Joined: May 2006
Post: #13
RE: New games for us to dominate
MO comes with _only_ first person view... /cry
http://www.mortalonline.com/forums/26961...-only.html

Blaadot
Hakolas
Troilat
21-12-2009 04:13 PM
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Ste Offline
Red Shadows old man
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Posts: 73
Joined: Feb 2005
Post: #14
RE: New games for us to dominate
I quite like that tbh.

Adds the ability to actually sneak up on people.
21-12-2009 11:02 PM
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Stokk Offline
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Posts: 62
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Post: #15
RE: New games for us to dominate
Might be a good point, its just that any game Ive played since UO has been third person view...old habits, and not being able to "see" myself...panning etc... /shrug Smile
However this might be a nice change, more "realistic" ... hmm, time will show.

Blaadot
Hakolas
Troilat
22-12-2009 03:48 PM
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Phil Offline
telly tubby strikes back
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Posts: 15,787,194
Joined: Feb 2005
Post: #16
RE: New games for us to dominate
MO just got an update. Looked at some vids - looks deserted? Hard to say a lot of the reviews are saying it's not finished still!

I'd love an MMORPG that isn't monster obsessed pest extermination & a mangled clone of the last five MMOs...


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17-08-2011 04:58 PM
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